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QFL Season VI, Week 3: Deichclimbers @ silentsounds Silentknights

Begonnen von the_hawk, Mo, 6. Jan. ’25, 15:55

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igor

Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

the_hawk

Zitat[Results ID #16471]

Draw (I/O) vs Blitz Defense

Option Die: P 7

In/Out Die: OUT (OUT)

Blitz Defense Die: INC

Referee Die: P

Run for 7 yds, out of bounds. Flag on the play.
PENALTY: offside, defense. 5-yd penalty.
Offense goes no-huddle.

NO-HUDDLE MODE (no defensive focus) - next options:
- Offense: Option Run (I/O), Option Pass (I/O), Draw (I/O), Screen (I/O)
- Defense: unrestricted choice
No-huddle mode can be terminated by either team using a timeout.

1st-and-5 SIL from DEI 34 (QTR4, 6:00)
Deichclimbers 27, Silentknights 10
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

the_hawk

Zitat[Results ID #16472]

Option Pass (I/O) vs Run Defense

Scrimmage Dice: RUN 2, PASS 1, RUN 1, PASS 4, PASS 3
Option Die: R 8

In/Out Die: IN

Run Defense Die: F

Referee Die: –
Zitat[Results ID #16473]

Coin Toss

Coin: HOME
Zitat[Results ID #16474]

Fumble/Block Recovery

Recovery Die: REC
Zitat[Results ID #16475]

Fumble/Block Advance (I/O)

Option Die: R 20

In/Out Die: IN

Referee Die: –

Pass for 8 yds, FUMBLE. (Length of pass: 8 yds)
The HOME team (SIL) wins the coin toss.
The loose ball is recovered and may be returned/advanced (INSTRUCTIONS may apply).
Advance for 20 yds.
New first down!
Offense goes no-huddle.

NO-HUDDLE MODE (run focus) - next options:
- Offense: Option Run (I/O), Option Pass (I/O), Draw (I/O), Screen (I/O)
- Defense: Run Defense, Blitz Defense
No-huddle mode can be terminated by either team using a timeout.

1st-and-Goal SIL from DEI 6 (QTR4, 5:36)
Deichclimbers 27, Silentknights 10
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

the_hawk

Zitat[Results ID #16476]

Option Pass (I/O) vs Blitz Defense

Scrimmage Dice: RUN 2, RUN 2, PASS 4, RUN 1, RUN 2
Option Die: -5

In/Out Die: IN

Blitz Defense Die: –

Referee Die: –

Pass for a LOSS of 1 yd. (Length of pass: 4 yds / Yards-after-catch: -5 yds)

*** Key expired: Maximilian Reinelt ***

2nd-and-Goal SIL from DEI 7 (QTR4, 5:00)
Deichclimbers 27, Silentknights 10
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

the_hawk

Zitat[Results ID #16477]

Pass (I/O) vs Pass Defense

Scrimmage Dice: PASS 5, RUN 1, RUN 1, PASS 4, RUN 2

In/Out Die: IN

Pass Defense Die: –

Referee Die: –

Pass for 9 yds. (Length of pass: 9 yds)
Receiver reached the end zone. It's a TOUCHDOWN!

TRY SIL (QTR4, 4:48)
Deichclimbers 27, Silentknights 16
Timeouts left: DEI 2 / SIL 3


SIL? PAT kick oder 2PC?
Who could possibly have it better than us?

igor

Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

the_hawk

Zitat[Results ID #16478]

FG/XP (normal) vs Block Defense

Field Goal Die: 54

Block Defense Die: –

Referee Die: –
Zitat[Results ID #16479]

Kickoff

Kickoff Die: 52

Referee Die: –
Zitat[Results ID #16480]

Kickoff Return (I/O)

Kick Return Die: 15
Option Die: P 9

In/Out Die: IN

Referee Die: –

The kick covers 54 yds from the spot of the kick.
The kick is GOOD!
The kick is 52 yds long.
Return for 24 yds.

1st-and-10 DEI from DEI 37 (QTR4, 4:36)
Deichclimbers 27, Silentknights 17
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

the_hawk

Zitat[Results ID #16481]

Run vs Blitz Defense

Scrimmage Dice: RUN 2, RUN 2, PASS 2, RUN 1, PASS 3

Blitz Defense Die: –

Referee Die: –

Run for 5 yds.

2nd-and-5 DEI from DEI 42 (QTR4, 4:00)
Deichclimbers 27, Silentknights 17
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

the_hawk

Zitat[Results ID #16482]

Run (I/O) vs Run Defense

Scrimmage Dice: PASS 1, RUN 1, RUN 2, PASS 4, PASS 3

In/Out Die: IN

Run Defense Die: -4

Referee Die: –

Run for a LOSS of 1 yd.

3rd-and-6 DEI from DEI 41 (QTR4, 3:24)
Deichclimbers 27, Silentknights 17
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

the_hawk

Zitat[Results ID #16483]

Run vs Run Defense

Scrimmage Dice: PASS 5, RUN 1, PASS 4, PASS 4, RUN 2

Run Defense Die: INC

Referee Die: P

Run for 3 yds. Flag on the play.
PENALTY: holding, defense. 5-yd penalty, automatic first down.

1st-and-10 DEI from DEI 49 (QTR4, 3:12)
Deichclimbers 27, Silentknights 17
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

the_hawk

Zitat[Results ID #16484]

Run (I/O) vs Run Defense

Scrimmage Dice: PASS 5, PASS 1, RUN 2, RUN 1, RUN 2

In/Out Die: OUT (OUT)

Run Defense Die: -3

Referee Die: –

Run for 2 yds, out of bounds.

2nd-and-8 DEI from SIL 49 (QTR4, 3:00)
Deichclimbers 27, Silentknights 17
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

duffeldoffel

Der Call von "Gestern um 23:19:10" lautete: Run (ohne IO)

Von daher sollte die Uhr nun 2:36 sein.

Es sei denn natürlich, die 'Knights hätten eine Timeout gecallt für den Fall, dass die Uhr nicht eh anhält.

the_hawk

ich korrigier das, keine Ahnung wieso meine Diceroller-Webseite das Häkchen immer wieder reinsetzt beim In/Out-Die
Who could possibly have it better than us?

the_hawk

Zitat[Results ID #16484]

Run vs Run Defense

Scrimmage Dice: PASS 5, PASS 1, RUN 2, RUN 1, RUN 2

Run Defense Die: -3

Referee Die: –

Run for 2 yds.

2nd-and-8 DEI from SIL 49 (QTR4, 2:36)
Deichclimbers 27, Silentknights 17
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

duffeldoffel

Zitat von: the_hawk am Do,  7. Aug. ’25, 10:47ich korrigier das, keine Ahnung wieso meine Diceroller-Webseite das Häkchen immer wieder reinsetzt beim In/Out-Die

Weil das sozusagen die Ausgangsstellung ist.

By default ist das Häkchen drin, da ja meistens mit IO Die gecallt wird. Ich hatte gedacht, es wäre eher ein Problem, wenn man als Ref vergisst, das Häkchen wieder zu setzen, nachdem mal ohne IO gecallt worden ist.

Da lag ich wohl falsch.  ;D

Ab sofort wird IO wieder im Cookie gespeichert.

the_hawk

Zitat[Results ID #16485]

Run vs Pass Defense

Scrimmage Dice: RUN 1, RUN 2, RUN 1, RUN 2, RUN 2

Pass Defense Die: –

Referee Die: P

Run for 8 yds. Flag on the play.
PENALTY: personal foul, defense. 15-yd penalty, automatic first down.

2nd-and-8 DEI from SIL 49 (QTR4, 2:36)
Deichclimbers 27, Silentknights 17
Timeouts left: DEI 2 / SIL 3

[/quote]
Who could possibly have it better than us?

duffeldoffel

Ähm...

Ball, Downmarker, Yards-to-go und Uhr müssten noch angepasst werden. ;)

the_hawk

ich hab offenbar nicht auf Generate Scorebox geklickt vor Copy to Clipboard :D

oder nach Copy to Clipboard hier nicht auf Paste...egal, hätte halt alles auf morgen verschieben sollen nicht nur die Spieleröffnung :D
Who could possibly have it better than us?

the_hawk

Zitat[Results ID #16485]

Run vs Pass Defense

Scrimmage Dice: RUN 1, RUN 2, RUN 1, RUN 2, RUN 2

Pass Defense Die: –

Referee Die: P

Run for 8 yds. Flag on the play.
PENALTY: personal foul, defense. 15-yd penalty, automatic first down.

1st-and-10 DEI from SIL 26 (QTR4, 2:24)
Deichclimbers 27, Silentknights 17
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

the_hawk

Zitat[Results ID #16486]

Run vs Run Defense

Scrimmage Dice: PASS 1, PASS 1, PASS 4, PASS 2, PASS 3

Run Defense Die: N.G.

Referee Die: –

Run for no gain.
TWO-MINUTE WARNING

2nd-and-10 DEI from SIL 26 (QTR4, 2:00)
Deichclimbers 27, Silentknights 17
Timeouts left: DEI 2 / SIL 3
Who could possibly have it better than us?

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