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Football Fever: frontmode Kobras vs igorz malfunxionistz

Begonnen von duffeldoffel, Mi, 25. Mär. ’09, 16:39

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duffeldoffel

 Call: Draw + I/O (Pass Defense)

    * Option Die: -4
    * In/Out of Bounds Die: OUT
    * Referee Die: -
    * Run Defense Die: N.G.
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -

-----

2nd-and-10 at MAL 31 (14:12)

The quarterback drops back, delayed hand-off...
Oh, there is pressure! He cuts to the right but can't get around. He gets out of bounds for a 4-yd loss.
Man, are they fired up...

Coming up:
3rd-and-14 at MAL 27 (13:48)

Malfs    0  ()
Kobras  0

-------

Regelwerk besagt nur einen Notch, aber ist es nicht so, dass die Uhr wieder anläuft, sobald die Refs den Ball platziert haben? Hatten wir schon mal drüber gesprochen, glaub' ich...

igor

Zitat von: duffeldoffel am Do, 26. Mär. ’09, 13:04
Regelwerk besagt nur einen Notch, aber ist es nicht so, dass die Uhr wieder anläuft, sobald die Refs den Ball platziert haben? Hatten wir schon mal drüber gesprochen, glaub' ich...
ich glaub die uhr geht erst beim snap wieder los.  muesste man sich schnell eine aufzeichnung ansehen...
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

duffeldoffel

#42
Zitat von: igor am Do, 26. Mär. ’09, 13:07
Zitat von: duffeldoffel am Do, 26. Mär. ’09, 13:04
Regelwerk besagt nur einen Notch, aber ist es nicht so, dass die Uhr wieder anläuft, sobald die Refs den Ball platziert haben? Hatten wir schon mal drüber gesprochen, glaub' ich...
ich glaub die uhr geht erst beim snap wieder los.  muesste man sich schnell eine aufzeichnung ansehen...
Früher war das auf jeden Fall so, aber ich glaube, inzwischen gilt das nur noch nach der Two-Minute Warning in der ersten Halbzeit und in den letzten fünf Minuten der zweiten. Aber darauf festnageln lasse ich mich auch nicht...

Tante Edit:
Jetzt weiß ich's wieder. Das war beim letzten Southwestern Meeting, als wir uns beim Southwestern Classic auf zwei Notches in dieser Situation einigten. frontmode stimmte mir damals zu, mal sehen, ob er es auch heute noch tut...  ;)

igor

mal eben das super bowl video vom februar angestartet: die uhr beginnt erst mit dem snap zu laufen...
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

jetzt noch zwei andere szenen betrachtet wo der rb/wr o.o.b. lief; da laeuft die uhr schon vor dem snap wieder...  kenn sich einer aus...
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

kann es sein dass die uhr nach incompletions erst beim snap, bei o.o.b. aber schon nach setzen des balles durch die refs wieder zu laufen beginnt?
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

duffeldoffel

Zitat von: igor am Do, 26. Mär. ’09, 13:21
kann es sein dass die uhr nach incompletions erst beim snap, bei o.o.b. aber schon nach setzen des balles durch die refs wieder zu laufen beginnt?
So hatte ich es gemeint...

igor

so isses wohl -- wiki weiss rat.  also halte ich 2 notches tuer o.o.b. plays auch am besten.

Zitat
   Upon kickoff the clock is started when a member of the receiving team touches the ball, and it is stopped when that player is tackled or goes out of bounds. The clock is then restarted when the offense snaps   
   the ball for their first play and continues to run unless one the following occurs:                                                                                                                               
                                                                                                                                                                                                                     
     * A player carrying the ball goes out of bounds (within the last five minutes of a half).                                                                                                                       
     * A forward pass is ruled incomplete.                                                                                                                                                                           
     * Either team calls for a "Time Out" (see below) or an official calls for a time out, perhaps because a player is injured or there is a penalty on the play. Officials will restart the clock after an         
       official time out, but not a team time out, has concluded unless another of the conditions applies.                                                                                                           
     * A player from either team scores a [10]touchdown or if a player from the offensive team kicks a [11]field goal.                                                                                               
     * Possession of the football is transferred between teams for any reason.                                                                                                                                       
     * In [12]college football, the clock is briefly stopped when a team earns a [13]first down to allow the [14]chain crew to reposition themselves. The [15]NFL has no such stoppage.                             
                                                                                                                                                                                                                     
   Each team is given three "time outs" per half which they can use to stop the clock from running after a play.                                                                                                     
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

duffeldoffel

Zitat von: igor am Do, 26. Mär. ’09, 13:24
     * A player carrying the ball goes out of bounds (within the last five minutes of a half).                 
Also auch in der ersten Halbzeit die letzten fünf Minuten - gut zu wissen...

So, jetzt brauchen wir nur noch den Call des Defensive Coordinators der Kobras...

duffeldoffel

#49
 Call: Option Run + I/O (Pass Defense)

    * Scrimmage Dice: RUN 1, PASS 4, PASS 3, RUN 1, PASS 5
    * Option Die: F
    * In/Out of Bounds Die: IN
    * Referee Die: P
    * Run Defense Die: -1
    * Pass Defense Die: INC
    * Blitz Defense Die: SAC -15
    * Block Defense Die: -

Penalty: Flag on the Play (wird erst revealed, wenn das Play dead ist).

Home Team (Kobras) wins toss.

Recovery Die: *
Recovery Die: REC N.G.

Penalty: Illegal Motion, Offense, 5 Yards.

---------------

3rd-and-14 at MAL 27 (13:48)

Third-and-long...
Here's the snap, hand-off to the Running Back but he won't get very much... AND HE LOSES THE BALL!
But the Malfs appear to keep it. Yes, there's the signal...
That's a 2-yd gain. But there is a penalty marker.

---------------

Malfs    0  ()
Kobras  0

1st Quarter
Timeouts remaining: Malfs 3, Kobras 3

Coming up:
Penalty accepted: 3rd-and-19 at MAL 22 (13:36)
Penalty declined: 4th-and-12 at MAL 29 (13:12)

Was darf's sein, frontmode?

frontmode

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duffeldoffel

#51
Zitat von: frontmode am Do, 26. Mär. ’09, 18:08
Penalty declined :)

Ref: "Illegal Motion, Offense. The penalty is declined, fourth down!"

The penalty is declined by the Kobras. So it's punt time for the Malfs.

---------

Oder sehe ich das falsch, igor? Bitte den Call, welche Unit auf's Feld kommt...

---------

Coming up:
4th-and-12 at MAL 29 (13:12)

Malfs    0  ()
Kobras  0

1st Quarter
Timeouts remaining: Malfs 3, Kobras 3

igor

malfs send their punting unit in...

(it can only get better ;-))

punt i/o please =)
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

duffeldoffel

#53
 Call: Punt + I/O (Block Defense)

    * Punt Die: 42 (+2)
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: IN
    * Referee Die: -
    * Run Defense Die: -3
    * Pass Defense Die: INC
    * Blitz Defense Die: INC
    * Block Defense Die: -

Call: Punt Return + I/O

    * Punt Return Die: NO 19 TD (-5)
    * Option Die: -3
    * In/Out of Bounds Die: OUT
    * Referee Die: -


-----------------

4th-and-12 at MAL 29 (13:12)

This has been a less than impressive first possession by the Malfs. After three run plays for a total of minus two yards the punting unit enters the field.

Kind of a line-drive punt, is fielded at the Kobras' 27 and the return man tries to get around the edge and goes out of bounds at the Kobras' 38 for an 11-yd return.

So, the Kobras will go on offense for the first time when we come back.

-------------

Keyword der ersten Possession: kingdom

-------------

Coming up:
1st-and-10 at KOB 38 (12:48)

Malfs    0
Kobras  0  ()

1st Quarter
Timeouts remaining: Malfs 3, Kobras 3

duffeldoffel

 Call: Pass + I/O (Pass Defense)

    * Scrimmage Dice: RUN 1, RUN 1, PASS 3, RUN 1, RUN 2
    * In/Out of Bounds Die: OUT
    * Referee Die: -
    * Run Defense Die: -3
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -

-----------------

1st-and-10 at KOB 38 (12:48)

And here comes the Kobras' offense for the first time. Let's see if they can match the impressive play that their defense has shown so far.

First-and-10...
Here's the snap, three-step drop, throws a quick pass but overthrows his receiver near the sideline.

------------------

Coming up:
2nd-and-10 at KOB 38 (12:36)

Malfs    0
Kobras  0  ()

1st Quarter
Timeouts remaining: Malfs 3, Kobras 3

duffeldoffel

#55
 Call: Pass + I/O (Pass Defense)

    * Scrimmage Dice: RUN 2, PASS 2, RUN 1, PASS 2, RUN 1
    * In/Out of Bounds Die: IN
    * Referee Die: -
    * Run Defense Die: -2
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -

---------------------

2nd-and-10 at KOB 38 (12:36)

So, it's second-and-ten. There's the snap, he drops back, throws over the middle but it's batted away by a linebacker and incomplete. Very well read by the linebacker and it's third-and-long.

------------------

Coming up:
3rd-and-10 at KOB 38 (12:24)

Malfs    0
Kobras  0  ()

1st Quarter
Timeouts remaining: Malfs 3, Kobras 3

duffeldoffel

Call: Option Pass + I/O (Pass Defense)

Scrimmage Dice: PASS 5, PASS 2, PASS 3, PASS 4, RUN 1
Option Die: -2
In/Out of Bounds Die: IN
Referee Die: -
Run Defense Die: -
Pass Defense Die: INC
Blitz Defense Die: -
Block Defense Die: -

-----------------

3rd-and-10 at KOB 38 (12:24)

Third-and-long...
Three-Receivers Set, here's the snap, QB drops back, has time, he throws, has a receiver but he can't hang on to the ball as he is hit immediately by the strong safety.
It would have been enough for a first down but now it's punt time for the Kobras.

-----------------

Gell?  ;)

-----------------

Coming up:
4th-and-10 at KOB 38 (12:12)

Malfs    0
Kobras  0  ()

1st Quarter
Timeouts remaining: Malfs 3, Kobras 3

frontmode

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duffeldoffel

Call: Punt + I/O (Block Defense)

Punt Die: 36 (+2)
In/Out of Bounds Die: OUT
In/Out of Bounds Die: OUT
Referee Die: P
Run Defense Die: -2
Pass Defense Die: INC
Blitz Defense Die: -
Block Defense Die: -
Penalty: Offside, Defense, 5 Yards.

--------------

4th-and-10 at KOB 38 (12:12)

So, it's three-and-out and the Kobras' punting unit is on the field...

Here comes the snap... And it's almost blocked and he's lucky to get it away for a rather short punt. But it takes a Kobras bounce and rolls out of bounds at the Malfs 24 for a 38-yd punt. But there is a penalty-marker on the field.

------------

Penalty: Offside, Defense, 5 Yards.

Was darf's sein, frontmode?

Accepted: 4th-and-5 KOB at KOB 43 (12:00)
Declined: 1st-and-10 MAL at MAL 24 (12:00)

-------------

Malfs    0
Kobras  0

1st Quarter
Timeouts remaining: Malfs 3, Kobras 3

frontmode

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