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QFL Season II – Week 2: Dicey Beasts @ silentsound’s Silentknights

Begonnen von igor, Di, 18. Okt. ’11, 13:44

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0 Mitglieder und 1 Gast betrachten dieses Thema.

igor

1st & 10 SIL at SIL 29, 7:00 (4)

Zitat
Results (#225)

  Call: Option Run + I/O (Pass Defense)

     • Scrimmage Dice: PASS 1, PASS 4, PASS 3, RUN 2, RUN 2
     • Option Die: R 20
     • In/Out of Bounds Die: IN
     • In/Out of Bounds Die: OUT

     • Referee Die: –

     • Pass Defense Die: –

SIL run for a gain of 24 yards.  FIRST DOWN.

Beasts 19
silentknights 17 ★
1st & 10 SIL at BEA 47, 6:24 (4)
Timeouts: BEA 2, SIL 3


Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

Nix zu machen für die Beasts; nur bei Run-Defense wären es 4 Yards weniger gewesen.
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

1st & 10 SIL at BEA 47, 6:24 (4)

Zitat
Results (#226)

  Call: Option Pass + I/O (Blitz Defense)

     • Scrimmage Dice: PASS 1, PASS 2, RUN 2, PASS 4, RUN 2
     • Option Die: R 4
     • In/Out of Bounds Die: IN
     • In/Out of Bounds Die: OUT

     • Referee Die: P

     • Blitz Defense Die: INC

Penalty: Offside, Offense, 5 Yards.  No play.  (False Start)

Beasts 19
silentknights 17 ★
1st & 15 SIL at SIL 48, 6:24 (4)
Timeouts: BEA 2, SIL 3


Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

1st & 15 SIL at SIL 48, 6:24 (4)

Zitat
Results (#227)

  Call: Option Pass + I/O (Pass Defense)

     • Scrimmage Dice: RUN 2, RUN 1, PASS 3, RUN 2, PASS 5
     • Option Die: R 20
     • In/Out of Bounds Die: IN
     • In/Out of Bounds Die: IN

     • Referee Die: –

     • Pass Defense Die: I

Results (#228)

  Call: Interception Return (not in opponent's territory) + I/O

     • Kick Return Die: NO 16 TD
     • Option Die: R 6
     • In/Out of Bounds Die: OUT
     • In/Out of Bounds Die: OUT

     • Referee Die: –

SIL pass is INTERCEPTED at BEA 44.  Return for a gain of 22 yards, out of bounds.

Beasts 19 ★
silentknights 17
1st & 10 BEA at SIL 34, 6:12 (4)
Timeouts: BEA 2, SIL 3


Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

Witzigerweise ist es fast immer die Offense, die schon bereit steht ...
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

silentsound

ganz toll :o...sieht so aus, als wären die knights in der qfl das, was die colts in der nfl sind :( ::)
if you follow every dream...you might get lost

igor

1st & 10 BEA at SIL 34, 6:12 (4)

Zitat
Results (#229)

  Call: Pass + I/O (Run Defense)

     • Scrimmage Dice: RUN 2, PASS 2, RUN 1, RUN 1, PASS 5
     • In/Out of Bounds Die: IN
     • In/Out of Bounds Die: IN

     • Referee Die: –

     • Run Defense Die: N.G.

BEA pass for a gain of 7 yards.

Beasts 19 ★
silentknights 17
2nd & 3 BEA at SIL 27, 5:36 (4)
Timeouts: BEA 2, SIL 3


Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

2nd & 3 BEA at SIL 27, 5:36 (4)

Zitat
Results (#230)

  Call: Pass + I/O (Pass Defense)

     • Scrimmage Dice: RUN 2, RUN 1, PASS 3, PASS 4, RUN 2
     • In/Out of Bounds Die: IN
     • In/Out of Bounds Die: IN

     • Referee Die: –

     • Pass Defense Die: −5

BEA pass for a gain of 2 yards.

Beasts 19 ★
silentknights 17
3rd & 1 BEA at SIL 25, 5:00 (4)
Timeouts: BEA 2, SIL 3


Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

Mit dem Option Die wäre es übrigens bis an die 5-Yard-Linie gegangen.

Außerdem steht ein Keywordwechsel an.  Zuletzt verwendet: Mesa Vista
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

3rd & 1 BEA at SIL 25, 5:00 (4)

Zitat
Results (#231)

  Call: Run (Pass Defense)

     • Scrimmage Dice: PASS 1, PASS 2, PASS 3, PASS 4, RUN 2

     • Referee Die: –

     • Pass Defense Die: INC

BEA run for a gain of 2 yards.  FIRST DOWN.

Beasts 19 ★
silentknights 17
1st & 10 BEA at SIL 23, 4:24 (4)
Timeouts: BEA 2, SIL 3


Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

Niner

Win, Lose or Tie - I´m a Niner until I die

TheBeast

Pfuh, grade noch. Hin und wieder zahlt es sich doch aus, bei drittem und kurz zu laufen ;)

silentsound

if you follow every dream...you might get lost

igor

1st & 10 BEA at SIL 23, 4:24 (4)

Zitat
Results (#232)

  Call: Pass + I/O (Run Defense)

     • Scrimmage Dice: RUN 2, PASS 2, PASS 3, RUN 1, PASS 1
     • In/Out of Bounds Die: IN
     • In/Out of Bounds Die: OUT

     • Referee Die: P

     • Run Defense Die: −5

BEA pass for a gain of 1 yard.
Penalty: Offside, Defense, 5 Yards.  No play.

Beasts 19 ★
silentknights 17
1st & 5 BEA at SIL 18, 4:12 (4)
Timeouts: BEA 2, SIL 3


Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

duffeldoffel

Inside the last five minutes bitte nur ein Notch für ein Penalty Play.

igor

Zitat von: duffeldoffel am Mo, 28. Nov. ’11, 11:26
Inside the last five minutes bitte nur ein Notch für ein Penalty Play.
Ist korrigiert, danke!
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

TheBeast

Ähm, kann ich das eine Yard nehmen und dafür drei Notches von der Uhr ;)

Wie auch immer, next call is in.

silentsound

Zitat von: TheBeast am Mo, 28. Nov. ’11, 11:33
Ähm, kann ich das eine Yard nehmen und dafür drei Notches von der Uhr ;)

Wie auch immer, next call is in.
die beasts werden das spiel eh gewinnen... ::) :cheers:
if you follow every dream...you might get lost

TheBeast

Noch ist das lange nicht gegessen. So halbwegs sicher wäre ich mir erst, wenn das hier ein TD wird.

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