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QFL Season I – Week 1: silentsound's Silentknights 45, MoRe's Moles 47 (Final Score)

Begonnen von duffeldoffel, Di, 29. Sep. ’09, 09:30

Vorheriges Thema - Nächstes Thema

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duffeldoffel

ZitatResults (#3)

Call: Run + I/O (Run Defense)

    * Scrimmage Dice: RUN 1, RUN 1, PASS 3, PASS 2, PASS 1
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: INC
    * Pass Defense Die: -
    * Blitz Defense Die: INC
    * Block Defense Die: -

1st-and-10 SIL from MOL 41: SIL run for a gain of 2 yds to MOL 39.

2nd-and-8 SIL
Ball on MOL 39
QTR1, 10:48

Silentknights    0
Moles             7

Timeouts remaining:
SIL 3, MOL 3

duffeldoffel

ZitatResults (#4)

Call: Run + I/O (Blitz Defense)

    * Scrimmage Dice: PASS 1, PASS 2, PASS 3, RUN 2, PASS 5
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -2
    * Pass Defense Die: -
    * Blitz Defense Die: INC
    * Block Defense Die: -

2nd-and-8 SIL from MOL 39: SIL run for a gain of 2 yds to MOL 37.

3rd-and-6 SIL
Ball on MOL 37
QTR1, 10:12

Silentknights    0
Moles             7

Timeouts remaining:
SIL 3, MOL 3

igor

wer kopiert denn da das playcalling der malfs? ;-)
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

silentsound

Zitat von: igor am Mi, 30. Sep. ’09, 14:44
wer kopiert denn da das playcalling der malfs? ;-)
also..ich nicht..muss die defense sein.... ;D ;D
if you follow every dream...you might get lost

duffeldoffel

ZitatResults (#5)

Call: Pass + I/O (Blitz Defense)

    * Scrimmage Dice: RUN 2, RUN 2, RUN 2, PASS 4, PASS 5
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -4
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: B

3rd-and-6 SIL from MOL 37: SIL pass for a gain of 9 yds to MOL 28, new first down.

1st-and-10 SIL
Ball on MOL 28
QTR1, 9:36

Silentknights    0
Moles             7

Timeouts remaining:
SIL 3, MOL 3

MoRe99


silentsound

Zitat von: MoRe99 am Mi, 30. Sep. ’09, 14:51
Damn, ein Tick _zu_ aggressiv ...
deine defensive calls..sind eh verdammt gut :thumbup:...muss wohl meine komplette taktik überdenken...  ;)
if you follow every dream...you might get lost

duffeldoffel

ZitatResults (#6)

Call: Run + I/O (Pass Defense)

    * Scrimmage Dice: PASS 5, RUN 2, PASS 3, RUN 2, PASS 1
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: F
    * Pass Defense Die: INC
    * Blitz Defense Die: SAC -6 (-4)
    * Block Defense Die: -

1st-and-10 SIL from MOL 28: SIL run for a gain of 4 yds to MOL 24.

2nd-and-6 SIL
Ball on MOL 24
QTR1, 9:00

Silentknights    0
Moles             7

Timeouts remaining:
SIL 3, MOL 3

silentsound

da zeigt der run def. die...fumble...da hatte ich wohl nur glück...da pass-defense gecalled wurde...
if you follow every dream...you might get lost

MoRe99

Never change the first call ...  :wallbash:  Hatte lange auf Run Defense und dann kurzfristig umentscheiden auf Pass Defense. 

silentsound

Zitat von: MoRe99 am Mi, 30. Sep. ’09, 15:02
Never change the first call ...  :wallbash:  Hatte lange auf Run Defense und dann kurzfristig umentscheiden auf Pass Defense. 
dann war die geschichte ja noch wesentlich knapper... :pray:
if you follow every dream...you might get lost

duffeldoffel


duffeldoffel

ZitatResults (#7)

Call: Run + I/O (Run Defense)

    * Scrimmage Dice: RUN 1, PASS 2, PASS 3, PASS 4, RUN 2
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: -1
    * Pass Defense Die: INC
    * Blitz Defense Die: INC
    * Block Defense Die: B

2nd-and-6 SIL from MOL 24: MOL run for a gain of 2 yds to MOL 22.

3rd-and-4 SIL
Ball on MOL 22
QTR1, 8:24

Silentknights    0
Moles             7

Timeouts remaining:
SIL 3, MOL 3

duffeldoffel

ZitatResults (#8)

Call: Run + I/O (Run Defense)

    * Scrimmage Dice: PASS 5, RUN 1, RUN 1, RUN 2, RUN 1
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: F
    * Pass Defense Die: I
    * Blitz Defense Die: -
    * Block Defense Die: -

ZitatCoin Toss (#9)

Home Team wins toss.

ZitatResults (#10)

Call: Recovery

    * Recovery Die: *

ZitatResults (#11)

Call: Recovery

    * Recovery Die: REC N.G.

3rd-and-4 SIL from MOL 22: SIL run for a gain of 5 yds to MOL 17. FUMBLE! SIL recover at MOL 17. New first down.

1st-and-10 SIL
Ball on MOL 17
QTR1, 7:48

Silentknights    0
Moles             7

Timeouts remaining:
SIL 3, MOL 3

silentsound

meine güte..ist ja nicht normal..hab grad nachgesehen, ob ich meinen offensive call..nur zu dir schick duffeldoffel...oder ob ich immer ne kopie an MoRe99 mitschick.. ;)
if you follow every dream...you might get lost

MoRe99


duffeldoffel

ZitatResults (#12)

Call: Pass + I/O (Pass Defense)

    * Scrimmage Dice: PASS 1, RUN 1, PASS 3, PASS 2, PASS 1
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: F
    * Pass Defense Die: -5
    * Blitz Defense Die: -
    * Block Defense Die: -

1st-and-10 SIL from MOL 17: SIL pass for a gain of 2 yds to MOL 15.

2nd-and-8 SIL
Ball on MOL 15
QTR1, 7:12

Silentknights    0
Moles             7

Timeouts remaining:
SIL 3, MOL 3

silentsound

in den paar spielminuten hat der run-def-die...schon so oft fumble gezeigt, wie das komplette letzte spiel gegen die dieselz nicht... :)
if you follow every dream...you might get lost

duffeldoffel

ZitatResults (#13)

Call: Pass + I/O (Run Defense)

    * Scrimmage Dice: PASS 5, PASS 2, PASS 3, RUN 2, RUN 2
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -2
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -

2nd-and-8 SIL from MOL 15: SIL pass for a gain of 8 yds to MOL 7, new first down.

1st-and-Goal SIL
Ball on MOL 7
QTR1, 6:36

Silentknights    0
Moles             7

Timeouts remaining:
SIL 3, MOL 3

duffeldoffel

ZitatResults (#14)

Call: Pass + I/O (Blitz Defense)

    * Scrimmage Dice: PASS 1, RUN 1, PASS 3, RUN 2, PASS 1
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: -
    * Pass Defense Die: SAC -9 (-6)
    * Blitz Defense Die: -
    * Block Defense Die: -

1st-and-Goal SIL from MOL 7: SIL pass for a gain of 5 yds to MOL 2, run out-of-bounds.

2nd-and-Goal SIL
Ball on MOL 2
QTR1, 6:12

Silentknights    0
Moles             7

Timeouts remaining:
SIL 3, MOL 3

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