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QFL Season VI, Week 6: silentsound's Silentknights @ Prussian Warriors

Begonnen von duffeldoffel, Di, 21. Jul. ’26, 00:32

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duffeldoffel


silentsound

if you follow every dream...you might get lost

duffeldoffel


duffeldoffel

Zitat[Results ID #5252]

Option Run (I/O) vs Pass Defense

Scrimmage Dice: PASS 5, RUN 1, RUN 2, RUN 1, RUN 1
Option Die: R 2

In/Out Die: IN

Pass Defense Die: INC

Referee Die: –

Run for 7 yds.

2nd-and-3 SIL from SIL 31 (QTR3, 11:12)
silentsound's Silentknights 24, Prussian Warriors 10
Timeouts left: SIL 3 / WAR 3



silentsound

Zitat von: duffeldoffel am Gestern um 18:11
Zitat von: silentsound am Gestern um 18:07
Zitat von: duffeldoffel am Gestern um 17:50Es kommt nun doch wieder Spannung auf... :)
hm... muss das sein  ;D
Liegt halt auch ein bisschen mit an dir... ;D
hm... kann ich mir überhaupt nicht vorstellen  ;D
if you follow every dream...you might get lost

duffeldoffel

Zitat von: silentsound am Gestern um 18:23
Zitat von: duffeldoffel am Gestern um 18:11
Zitat von: silentsound am Gestern um 18:07
Zitat von: duffeldoffel am Gestern um 17:50Es kommt nun doch wieder Spannung auf... :)
hm... muss das sein  ;D
Liegt halt auch ein bisschen mit an dir... ;D
hm... kann ich mir überhaupt nicht vorstellen  ;D
Den Sparrows gefällt das. ;D

silentsound

Zitat von: duffeldoffel am Gestern um 18:34
Zitat von: silentsound am Gestern um 18:23
Zitat von: duffeldoffel am Gestern um 18:11
Zitat von: silentsound am Gestern um 18:07
Zitat von: duffeldoffel am Gestern um 17:50Es kommt nun doch wieder Spannung auf... :)
hm... muss das sein  ;D
Liegt halt auch ein bisschen mit an dir... ;D
hm... kann ich mir überhaupt nicht vorstellen  ;D
Den Sparrows gefällt das. ;D
das wiederum kann ich mir vorstellen  ;)
if you follow every dream...you might get lost

duffeldoffel

Zitat[Results ID #5253]

Option Run (I/O) vs Pass Defense

Scrimmage Dice: PASS 1, RUN 2, RUN 2, PASS 2, RUN 2
Option Die: R 4

In/Out Die: OUT (OUT)

Pass Defense Die: SAC -6

Referee Die: –

Run for 10 yds, out of bounds.
New first down!
Offense goes no-huddle.

1st-and-10 SIL from SIL 41 (QTR3, 11:00)
silentsound's Silentknights 24, Prussian Warriors 10
Timeouts left: SIL 3 / WAR 3



NO-HUDDLE MODE (defensive pass focus) - next options:
- Offense: Option Run (I/O), Option Pass (I/O), Draw (I/O), Screen (I/O)
- Defense: Pass Defense, Blitz Defense
No-huddle mode can be terminated by any team using a timeout.

duffeldoffel

Zitat[Results ID #5254]

Option Run (I/O) vs Pass Defense

Scrimmage Dice: RUN 2, PASS 5, RUN 2, PASS 2, PASS 3
Option Die: P 15

In/Out Die: OUT (OUT)

Pass Defense Die: INC

Referee Die: –

Run for 4 yds, out of bounds.
Offense goes no-huddle.

2nd-and-6 SIL from SIL 45 (QTR3, 10:48)
silentsound's Silentknights 24, Prussian Warriors 10
Timeouts left: SIL 3 / WAR 3



NO-HUDDLE MODE (defensive pass focus) - next options:
- Offense: Option Run (I/O), Option Pass (I/O), Draw (I/O), Screen (I/O)
- Defense: Pass Defense, Blitz Defense
No-huddle mode can be terminated by any team using a timeout.

duffeldoffel

Zitat[Results ID #5255]

Option Run (I/O) vs Pass Defense

Scrimmage Dice: RUN 2, PASS 5, RUN 1, PASS 2, RUN 2
Option Die: P 9

In/Out Die: OUT (IN)

Pass Defense Die: –

Referee Die: –

Run for 5 yds.
Offense goes no-huddle.

3rd-and-1 SIL from the 50 (QTR3, 10:24)
silentsound's Silentknights 24, Prussian Warriors 10
Timeouts left: SIL 3 / WAR 3



NO-HUDDLE MODE (defensive pass focus) - next options:
- Offense: Option Run (I/O), Option Pass (I/O), Draw (I/O), Screen (I/O)
- Defense: Pass Defense, Blitz Defense
No-huddle mode can be terminated by any team using a timeout.

duffeldoffel

Zitat[Results ID #5257]

Option Run (I/O) vs Pass Defense

Scrimmage Dice: RUN 1, RUN 2, RUN 1, PASS 4, RUN 2
Option Die: R 2

In/Out Die: OUT (IN)

Pass Defense Die: SAC -6

Referee Die: –

Run for 8 yds.
New first down!
Offense goes no-huddle.

1st-and-10 SIL from WAR 42 (QTR3, 10:00)
silentsound's Silentknights 24, Prussian Warriors 10
Timeouts left: SIL 3 / WAR 3



NO-HUDDLE MODE (defensive pass focus) - next options:
- Offense: Option Run (I/O), Option Pass (I/O), Draw (I/O), Screen (I/O)
- Defense: Pass Defense, Blitz Defense
No-huddle mode can be terminated by any team using a timeout.

*** Key expired: Captains Lane ***

duffeldoffel

Zitat[Results ID #5258]

Option Run (I/O) vs Pass Defense

Scrimmage Dice: RUN 1, RUN 2, RUN 1, RUN 2, RUN 1
Option Die: F

In/Out Die: OUT (IN)

Pass Defense Die: INC

Referee Die: –

Run for 7 yds, FUMBLE.

Zitat[Results ID #5259]

Coin Toss

Coin: HOME

The HOME team wins the coin toss.

Zitat[Results ID #5260]

Fumble/Block Recovery

Recovery Die: ✩

The right to throw the recovery die changes.

Zitat[Results ID #5261]

Fumble/Block Recovery

Recovery Die: REC N.G.

The loose ball is recovered, no return/advance.
Offense goes no-huddle.

2nd-and-3 SIL from WAR 35 (QTR3, 9:24)
silentsound's Silentknights 24, Prussian Warriors 10
Timeouts left: SIL 3 / WAR 3



NO-HUDDLE MODE (defensive pass focus) - next options:
- Offense: Option Run (I/O), Option Pass (I/O), Draw (I/O), Screen (I/O)
- Defense: Pass Defense, Blitz Defense
No-huddle mode can be terminated by any team using a timeout.

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