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QFL Season I – Playoffs: zugschefz dieselz 30 @ Prussian Warriors 27 (Q4)

Begonnen von MoRe99, Do, 20. Jan. ’11, 17:22

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MoRe99

#400
2nd-and-10 WAR at WAR 38, 06:48 (3)

Zitat
Results (#13)

Call: Draw + I/O (Pass Defense)

    * Option Die: -1
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: -
    * Pass Defense Die: INC
    * Blitz Defense Die: N.G.
    * Block Defense Die: -
WAR run for a loss of 1 yard to WAR 37, out of bounds, WAR go NO-HUDDLE

DIE 17
WAR 17 ()
3rd-and-11 WAR at WAR 37, 06:36 (3)
Timeouts: DIE 2, WAR 3

WAR: option run, option pass, draw (jeweils mit oder ohne i/o), timeout
DIE: pass defense, blitz defense, timeout
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

duffeldoffel

Re: « Antwort #391

Für das geblockte FG bitte nur ein Notch, da es ja keinen Block Return gegeben hat.

Please reset the game clock to 6:36.

MoRe99

3rd-and-11 WAR at WAR 37, 06:36 (3)

Zitat
Results (#14)

Call: Option Run + I/O (Pass Defense)

    * Scrimmage Dice: PASS 1, RUN 2, RUN 2, PASS 2, RUN 1
    * Option Die: -1
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -3
    * Pass Defense Die: -
    * Blitz Defense Die: -
    * Block Defense Die: -
WAR run for a gain of 4 yards to WAR 41, WAR end no-huddle

WAR?

DIE 17
WAR 17 ()
4th-and-7 WAR at WAR 41, 06:00 (3)
Timeouts: DIE 2, WAR 3
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

Niner

Win, Lose or Tie - I´m a Niner until I die

MoRe99

4th-and-7 WAR at WAR 41, 06:00 (3)

Zitat
Results (#15)

Call: Punt + I/O (Block Defense)

    * Punt Die: 40 (42)
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT
    * Punt Return Die: - (-5)

    * Referee Die: -

    * Run Defense Die: F
    * Pass Defense Die: -
    * Blitz Defense Die: -
    * Block Defense Die: -
WAR punt for 42 yards to DIE 17

DIE?
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

zugschef


MoRe99

4th-and-7 WAR at WAR 41, 06:00 (3)

Zitat
Results (#15)

Call: Punt + I/O (Block Defense)

    * Punt Die: 40 (42)
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT
    * Punt Return Die: - (-5)

    * Referee Die: -

    * Run Defense Die: F
    * Pass Defense Die: -
    * Blitz Defense Die: -
    * Block Defense Die: -
WAR punt for 42 yards to DIE 17

Zitat
Results (#16)

Call: Punt Return + I/O ( Defense)

    * Punt Return Die: NO 19 TD (14)
    * Option Die: R 10
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: F
    * Pass Defense Die: -
    * Blitz Defense Die: N.G.
    * Block Defense Die: -
DIE return the ball for a gain of 24 yards to DIE 41

DIE 17 ()
WAR 17
1st-and-10 DIE at DIE 41, 05:36 (3)
Timeouts: DIE 2, WAR 3
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

1st-and-10 DIE at DIE 41, 05:36 (3)

Zitat
Results (#17)

Call: Draw + I/O (Blitz Defense)

    * Option Die: P 1
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: INC
    * Pass Defense Die: -
    * Blitz Defense Die: -
    * Block Defense Die: -
DIE run for a gain of 1 yard to DIE 42, DIE go NO-HUDDLE

DIE 17 ()
WAR 17
2nd-and-9 DIE at DIE 42, 05:12 (3)
Timeouts: DIE 2, WAR 3

DIE: option run, option pass, draw (jeweils mit oder ohne i/o), timeout
WAR: run defense, pass defense, blitz defense, timeout
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

2nd-and-9 DIE at DIE 42, 05:12 (3)

Zitat
Results (#18)

Call: Draw + I/O (Blitz Defense)

    * Option Die: P 15
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: INC
    * Pass Defense Die: SAC -9 (-6)
    * Blitz Defense Die: INC
    * Block Defense Die: -
DIE run for a gain of 15 yards to WAR 43, out of boundws, FIRST DOWN, DIE continue NO-HUDDLE

DIE 17 ()
WAR 17
1st-and-10 DIE at WAR 43, 05:00 (3)
Timeouts: DIE 2, WAR 3

DIE: option run, option pass, draw (jeweils mit oder ohne i/o), timeout
WAR: run defense, pass defense, blitz defense, timeout
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

Die nächste Marke für einen Keywordwechsel ist erreicht. Bis gerade eben verwendet wurde

Chen Pomeranz

"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

1st-and-10 DIE at WAR 43, 05:00 (3)

Zitat
Results (#1)

Call: Draw + I/O (Run Defense)

    * Option Die: -1
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: F
    * Pass Defense Die: SAC -9 (-6)
    * Blitz Defense Die: -
    * Block Defense Die: -
DIE run for a loss of 1 yard to the WAR 44, FUMBLE

Zitat
Coin Toss (#2)

Home Team wins toss.
WAR try to recover the fumble

Zitat
Results (#3)

Call: Recovery

    * Recovery Die: REC N.G.
WAR recover the ball at the WAR 44, but could not advance it.

DIE 17
WAR 17 ()
1st-and-10 WAR at WAR 44, 04:48 (3)
Timeouts: DIE 2, WAR 3
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

zugschef

in 9 würfen hat der run defense die jetzt 5mal fumble angezeigt...

MoRe99

1st-and-10 WAR at WAR 44, 04:48 (3)

Zitat
Results (#4)

Call: Option Run + I/O (Pass Defense)

    * Scrimmage Dice: PASS 5, RUN 2, RUN 1, PASS 2, RUN 1
    * Option Die: -3
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: -1
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -
WAR run for a gain of 1 yard to WAR 45

DIE 17
WAR 17 ()
2nd-and-9 WAR at WAR 45, 04:12 (3)
Timeouts: DIE 2, WAR 3
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

2nd-and-9 WAR at WAR 45, 04:12 (3)

Zitat
Results (#5)

Call: Draw + I/O (Pass Defense)

    * Option Die: P 15
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -
    * Pass Defense Die: -
    * Blitz Defense Die: -
    * Block Defense Die: -
WAR run for a gain of 15 yards to DIE 40, FIRST DOWN

DIE 17
WAR 17 ()
1st-and-10 WAR at DIE 40, 03:36 (3)
Timeouts: DIE 2, WAR 3
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

1st-and-10 WAR at DIE 40, 03:36 (3)

Zitat
Results (#6)

Call: Option Pass + I/O (Pass Defense)

    * Scrimmage Dice: RUN 1, PASS 4, PASS 3, RUN 1, PASS 1
    * Option Die: -2
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: -2
    * Pass Defense Die: I
    * Blitz Defense Die: INC
    * Block Defense Die: -
WAR pass for 8 yards to DIE 32 is INTERCEPTED, defender steps out of bound at the DIE 32

DIE 17 ()
WAR 17
1st-and-10 DIE at DIE 32, 03:24 (3)
Timeouts: DIE 2, WAR 3
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

14-14 im ersten Quarter, 3-3 im zweiten Quarter, und bisher 0-0 im dritten Quarter. Enge Kiste, mit zunehmend nervöser werdenden Spielern ...
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

1st-and-10 DIE at DIE 32, 03:24 (3)

Zitat
Results (#7)

Call: Pass + I/O (Blitz Defense)

    * Scrimmage Dice: PASS 1, RUN 1, PASS 3, PASS 4, RUN 1
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -
    * Pass Defense Die: -
    * Blitz Defense Die: SAC -12 (-8)
    * Block Defense Die: -
DIE QB is SACKED at the DIE 24 for a loss of 8 yards, DIE go NO-HUDDLE

DIE 17 ()
WAR 17
2nd-and-18 DIE at DIE 24, 03:12 (3)
Timeouts: DIE 2, WAR 3

DIE: run oder pass (jeweils mit oder ohne i/o), timeout
WAR: run defense, pass defense, blitz defense, timeout
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

Stimmt das mit nur einem Notch? Den Fall "Sack bei no-huddle) habe ich nirgends gefunden; allerdings steht dort, dass 1 Notch für das Play und 1 Notch für das Huddle anzurechnen sind, und ich habe dann den Notch für das Huddle abgezogen.
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

#418
2nd-and-18 DIE at DIE 24, 03:12 (3)

Zitat
Results (#8)

Call: Run + I/O (Pass Defense)

    * Scrimmage Dice: PASS 5, PASS 4, RUN 2, PASS 2, RUN 2
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT

    * Referee Die: P

    * Run Defense Die: -3
    * Pass Defense Die: -
    * Blitz Defense Die: -
    * Block Defense Die: B

Penalty: Illegal Use of the Hands, Offense, 10 Yards.
DIE run for a gain of 4 yard to DIE 28, PENALTY, illegal use of hands offense, 10 yards, ACCEPTED, DIE end no-huddle

DIE 17 ()
WAR 17
2nd-and-28 DIE at DIE 14, 02:48 (3)
Timeouts: DIE 2, WAR 3
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

Niner

Win, Lose or Tie - I´m a Niner until I die

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