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QFL Season I – Playoffs: zugschefz dieselz 30 @ Prussian Warriors 27 (Q4)

Begonnen von MoRe99, Do, 20. Jan. ’11, 17:22

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MoRe99

#240
1st-and-10 WAR at WAR 20, 10:00 (2)

Zitat
Results (#2)

Call: Option Run + I/O (Blitz Defense)

    * Scrimmage Dice: PASS 5, PASS 2, PASS 3, RUN 1, RUN 1
    * Option Die: R 8
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -
WAR run for a gain of 10 yards to WAR 30, FIRST DOWN, WAR go NO-HUDDLE

DIE 17
WAR 14 ()
1st-and-10 WAR at WAR 30, 09:36 (2)
Timeouts: DIE 2, WAR 2

WAR: option run, option pass, draw (jeweils mit oder ohne i/o), timeout
DIE: run defense, pass defense, blitz defense, timeout
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

1st-and-10 WAR at WAR 30, 09:36 (2)

Zitat
Results (#3)

Call: Draw + I/O (Blitz Defense)

    * Option Die: -2
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -3
    * Pass Defense Die: -
    * Blitz Defense Die: SAC -15 (-10)
    * Block Defense Die: -
WAR run for a loss of 2 yards to WAR 28, WAR continue NO-HUDDLE

DIE 17
WAR 14 ()
2nd-and-12 WAR at WAR 28, 09:12 (2)
Timeouts: DIE 2, WAR 2

WAR: option run, option pass, draw (jeweils mit oder ohne i/o), timeout
DIE: run defense, pass defense, blitz defense, timeout
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

2nd-and-12 WAR at WAR 28, 09:12 (2)

Zitat
Results (#4)

Call: Option Run + I/O (Blitz Defense)

    * Scrimmage Dice: RUN 1, RUN 2, RUN 2, RUN 2, RUN 2
    * Option Die: -5
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: N.G.
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -
WAR run for a gain of 4 yards to WAR 32, WAR continue NO-HUDDLE

DIE 17
WAR 14 ()
3rd-and-8 WAR at WAR 32, 08:48 (2)
Timeouts: DIE 2, WAR 2

WAR: option run, option pass, draw (jeweils mit oder ohne i/o), timeout
DIE: run defense, pass defense, blitz defense, timeout
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

Niner

Win, Lose or Tie - I´m a Niner until I die

MoRe99

"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

#245
3rd-and-8 WAR at WAR 32, 08:48 (2)

Zitat
Results (#5)

Call: Option Run + I/O (Pass Defense)

    * Scrimmage Dice: RUN 2, RUN 2, RUN 1, RUN 1, PASS 5
    * Option Die: -3
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: N.G.
    * Pass Defense Die: -
    * Blitz Defense Die: -5
    * Block Defense Die: -
WAR run for a gain of 3 yards to WAR 35, end NO-HUDDLE

WAR?

DIE 17
WAR 14 ()
4th-and-5 WAR at WAR 35, 08:12 (2)
Timeouts: DIE 2, WAR 2
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

Niner

Win, Lose or Tie - I´m a Niner until I die

MoRe99

#247
4th-and-5 WAR at WAR 35, 08:12 (2)

Zitat
Results (#6)

Call: Throw the Ref Die

    * Referee Die: -
WAR try to draw the defense offside, attempt FAILED, PENALTY, delay of game kicking team, 5 yards

4th-and-10 WAR at WAR 30, 08:24 (2)

Zitat
Results (#7)

Call: Punt + I/O (Block Defense)

    * Punt Die: 59 (61)
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: IN
    * Punt Return Die: NO 9 TD (4)

    * Referee Die: -

    * Run Defense Die: -5
    * Pass Defense Die: -
    * Blitz Defense Die: SAC -15 (-10)
    * Block Defense Die: -
WAR punt for a gain of 61 yards to DIE 9

Zitat
Results (#8)

Call: Punt Return + I/O ( Defense)

    * Punt Return Die: NO 6 TD (1)
    * Option Die: P 5
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -5
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -
DIE return the ball for a gain of 6 yards to DIE 15

DIE 17 ()
WAR 14
1st-and-10 DIE at DIE 15, 07:48 (2)
Timeouts: DIE 2, WAR 2
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

#248
1st-and-10 DIE at DIE 15, 07:48 (2)

Zitat
Results (#9)

Call: Pass + I/O (Blitz Defense)

    * Scrimmage Dice: PASS 5, PASS 2, RUN 2, RUN 1, RUN 1
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: F
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -
DIE pass for a gain of 7 yards to DIE 22, out of bounds

DIE 17 ()
WAR 14
2nd-and-3 DIE at DIE 22, 07:24 (2)
Timeouts: DIE 2, WAR 2
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

zugschef


MoRe99

Zitat von: zugschef am Di,  1. Feb. ’11, 17:58
2nd & 3 at 22 bitte =)
Selbstverfreilich; sorry. Ist korrigiert. Kommt davon, wenn man "schnell mal eben" noch fertigschreiben will, bevor man "grade mal schnell" nebenan ein anderes Buch holen will.
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

#251
2nd-and-3 DIE at DIE 22, 07:24 (2)

Zitat
Results (#10)

Call: Draw + I/O (Pass Defense)

    * Option Die: -5
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: F
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -
DIE run for a loss of 5 yards to DIE 17

DIE 17 ()
WAR 14
3rd-and-8 DIE at DIE 17, 06:48 (2)
Timeouts: DIE 2, WAR 2
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

#252
3rd-and-8 DIE at DIE 17, 06:48 (2)

Zitat
Results (#11)

Call: Draw + I/O (Pass Defense)

    * Option Die: P 3
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: N.G.
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -
DIE run for a gain of 3 yards to DIE 20

DIE?

DIE 17 ()
WAR 14
4th-and-5 DIE at DIE 20, 06:12 (2)
Timeouts: DIE 2, WAR 2
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

zugschef


MoRe99

#254
4th-and-5 DIE at DIE 20, 06:12 (2)

Zitat
Results (#12)

Call: Throw the Ref Die

    * Referee Die: -
DIE try to draw the defense offside, attempt FAILED, timeout DIE

Zitat
Results (#13)

Call: Punt + I/O (Block Defense)

    * Punt Die: 50 (52)
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: OUT
    * Punt Return Die: - (-5)

    * Referee Die: P

    * Run Defense Die: -2
    * Pass Defense Die: INC
    * Blitz Defense Die: SAC -12 (-8)
    * Block Defense Die: -

Penalty: Holding, Offense, 10 Yards.
DIE punt for a gain of 52 yards to WAR 28, out of bounds, PENALTY, holding offense (kicking team), 10 yards, ACCEPTED

DIE 17 ()
WAR 14
4th-and-15 DIE at DIE 10, 06:00 (2)
Timeouts: DIE 1, WAR 2

WAR: bitte melden, wenn die Strafe abgelehnt werden soll.
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

Die Special Teams der dieselz scheinen mir ein ziemlich undisziplinierter Haufen zu sein ...  :-\
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

Niner

Win, Lose or Tie - I´m a Niner until I die

duffeldoffel

Re: Antwort #245

Hier endete der No-Huddle Modus und das Play endete inbounds. Es hätten also drei statt zwei Notches von der Uhr genommen werden müssen.

Please reset the game clock to 6:00

MoRe99

"Fear can hold you prisoner. Hope can set you free." (Stephen King)

zugschef

Zitat von: MoRe99 am Di,  1. Feb. ’11, 20:12
Die Special Teams der dieselz scheinen mir ein ziemlich undisziplinierter Haufen zu sein ...  :-\
das is schon echt nimmer witzig, jo...

ich werd mit meinen strafen noch einen einsamen rekord aufstellen; nicht nur post-season sondern überhaupt. wenn das so weitergeht hab ich am ende strafen für 250 yards beisammen.

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