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QFL Season I – Playoffs: zugschefz dieselz 30 @ Prussian Warriors 27 (Q4)

Begonnen von MoRe99, Do, 20. Jan. ’11, 17:22

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zugschef


Niner

Win, Lose or Tie - I´m a Niner until I die

MoRe99

#142
4th-and-7 DIE at DIE 23, 01:48 (1)

Zitat
Results (#13)

Call: Punt + I/O (Block Defense)

    * Punt Die: 59 (61)
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT
    * Punt Return Die: NO 9 TD (4)

    * Referee Die: P

    * Run Defense Die: N.G.
    * Pass Defense Die: -5
    * Blitz Defense Die: INC
    * Block Defense Die: -
DIE punt 61 yards to WAR 16, flag on the play

Zitat
Results (#14)

Call: Punt Return + I/O ( Defense)

    * Punt Return Die: 4 (-1)
    * Option Die: R 8
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: N.G.
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -
WAR return the ball for a gain of 7 yards to WAR 23, PENALTY, holding offense (kicking team), 10 Yards

WAR: accept (1st-and-10 WAR at WAR 23) or decline (4th-and-17 DIE at DIE 13)?
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

duffeldoffel


Niner

Win, Lose or Tie - I´m a Niner until I die

MoRe99

PENALTY accepted

coming up:

4th-and-17 DIE at DIE 13, 01:24 (1)

DIE?
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

zugschef

geh bitte... mir reicht's jetz dann mit den strafen. gleicher ablauf ohne strafe nochmal bitte. -.-

duffeldoffel

Penalties

dieselz 5 (85 yds)
Warriors 1 (8 yds)

* * *

Penalties/Yards per game, Season I

dieselz 8.5 (5th place), 66.7 (7th place)
Warriors 7.2 (1st place), 48.2 (1st place)

MoRe99

4th-and-17 DIE at DIE 13, 01:24 (1)

Zitat
Results (#15)

Call: Punt + I/O (Block Defense)

    * Punt Die: 45 (47)
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: IN
    * Punt Return Die: NO 19 TD (14)

    * Referee Die: -

    * Run Defense Die: -
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -
DIE punt for 47 yards to WAR 40

Zitat
Results (#16)

Call: Punt Return + I/O ( Defense)

    * Punt Return Die: 5 (0)
    * Option Die: R 2
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: F
    * Pass Defense Die: -
    * Blitz Defense Die: N.G.
    * Block Defense Die: -
WAR return the ball for a gain of 2 yards to WAR 42

DIE 14
WAR 14 ()
1st-and-10 WAR at WAR 42, 01:00 (1)
Timeouts: DIE 3, WAR 3
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

#149
1st-and-10 WAR at WAR 42, 01:00 (1)

Zitat
Results (#17)

Call: Run + I/O (Pass Defense)

    * Scrimmage Dice: RUN 1, RUN 2, PASS 3, RUN 1, PASS 1
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -
    * Pass Defense Die: -
    * Blitz Defense Die: -
    * Block Defense Die: B
WAR run for a gain of 4 yards to WAR 46, WAR go NO-HUDDLE

DIE 14
WAR 14 ()
2nd-and-6 WAR at WAR 46, 00:36 (1)
Timeouts: DIE 3, WAR 3

WAR: run, pass (jeweils mit oder ohne i/o), timeout
DIE: pass defense, blitz defense, timeout
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

duffeldoffel

No-Huddle: Bitte nur zwei Notches.

0:36 müssten auf der Uhr sein.

MoRe99

Zitat von: duffeldoffel am Fr, 28. Jan. ’11, 17:02
No-Huddle: Bitte nur zwei Notches.

0:36 müssten auf der Uhr sein.
Sind doch auch drauf ...  :whistle:
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

Niner

Win, Lose or Tie - I´m a Niner until I die

MoRe99

2nd-and-6 WAR at WAR 46, 00:36 (1)

Zitat
Results (#18)

Call: Run + I/O (Pass Defense)

    * Scrimmage Dice: PASS 1, RUN 2, PASS 3, PASS 4, PASS 5
    * In/Out of Bounds Die: OUT
    * In/Out of Bounds Die: OUT

    * Referee Die: -

    * Run Defense Die: -3
    * Pass Defense Die: -5
    * Blitz Defense Die: SAC -15 (-10)
    * Block Defense Die: -
WAR run for a loss of 3 yards to WAR 43, out of bounds, WAR continue NO-HUDDLE

DIE 14
WAR 14 ()
3rd-and-9 WAR at WAR 43, 00:24 (1)
Timeouts: DIE 3, WAR 3

WAR: run, pass (jeweils mit oder ohne i/o), timeout
DIE: pass defense, blitz defense, timeout
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

"Fear can hold you prisoner. Hope can set you free." (Stephen King)

Niner

Win, Lose or Tie - I´m a Niner until I die

MoRe99

"Fear can hold you prisoner. Hope can set you free." (Stephen King)

Niner

Win, Lose or Tie - I´m a Niner until I die

MoRe99

#158
3rd-and-9 WAR at WAR 43, 00:24 (1)

Zitat
Results (#19)

Call: Run + I/O (Pass Defense)

    * Scrimmage Dice: RUN 1, PASS 4, RUN 1, PASS 4, PASS 1
    * In/Out of Bounds Die: IN
    * In/Out of Bounds Die: IN

    * Referee Die: -

    * Run Defense Die: -
    * Pass Defense Die: INC
    * Blitz Defense Die: -
    * Block Defense Die: -
WAR run for a gain of 2 yards, WAR end NO-HUDDLE, END OF FIRST QUARTER

WAR?

DIE 14
WAR 14 ()
4th-and-7 WAR at WAR 45, 15:00 (2)
Timeouts: DIE 3, WAR 3
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

"Fear can hold you prisoner. Hope can set you free." (Stephen King)

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