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Goal Line Blitz Season 8

Begonnen von MoRe99, Do, 19. Feb. ’09, 10:53

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IamNINER

Zitat von: MoRe99 am Do, 19. Feb. ’09, 23:18
Zitat von: IamNINER am Do, 19. Feb. ’09, 23:14
nur wer sollte diesen Boost bekommen...
Mal SimKon anfragen, was er meint ...

leite hier gerade die Frage weiter...
2017 1st Rd get Myles Garrett, trade for Christian McCaffrey Sign Kyle and John and let them do their thing...

MyQuestFor32: 49ers, Lions, Patriots, Eagles, Seahawks, Rams, Jets, Raiders, Panthers, Cardinals, Broncos, Jaguars, Packers, Chargers, Titans

SimKon

Zitat von: IamNINER am Do, 19. Feb. ’09, 23:14
nur wer sollte diesen Boost bekommen...


gute frage ... aber prinzipiell ist jetzt ein schlechter zeitpunkt zu boosten. boosten sollte man immer zum ende der saison.

...

wenn du wirklich jetzt boosten willst, solltest du - meiner meinung nach - deinen DE boosten. das ist die position, die in unserem team wohl am meisten ein upgrade benötigt. aber wie gesagt, ich würde jetzt nicht boosten. ich bau aber generell auch lieber neue spieler.  ;D
FA-Redaktions Orakel 2012:
94 aus 117 --> .803

MoRe99

Zitat von: SimKon am Fr, 20. Feb. ’09, 12:05
aber prinzipiell ist jetzt ein schlechter zeitpunkt zu boosten. boosten sollte man immer zum ende der saison.
Gestern war noch "zum Ende der Saison" ... ;)
Zitat
ich bau aber generell auch lieber neue spieler.  ;D
Die brauchen aber halt länger, bis sie soweit sind, unserem Team helfen zu können.
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

SimKon

Zitat von: MoRe99 am Fr, 20. Feb. ’09, 12:27
Gestern war noch "zum Ende der Saison" ... ;)


ja, ich weiß. meine reaktionszeit ist im moment grottig.  :cool: dafür läuft mein pc endlich wieder.  ;D

Zitat
Die brauchen aber halt länger, bis sie soweit sind, unserem Team helfen zu können.

stimmt schon. für unser team wäre boosten sicher sinnvoller. andererseits sehe ich unser team immer noch als development-team. groß bäume ausreißen werden wir auch diese saison nicht ;)

FA-Redaktions Orakel 2012:
94 aus 117 --> .803

MoRe99

Zitat von: SimKon am Fr, 20. Feb. ’09, 12:31
andererseits sehe ich unser team immer noch als development-team. groß bäume ausreißen werden wir auch diese saison nicht ;)
Das ist klar. Wir sollten unser Team in Position bringen, um in ein paar Spielzeiten angreifen zu können. Einen Rookiefehler (kein Stadionausbau vor der ersten Saison) haben wir begangen, aber in den nächsten Offseasons wird gebaut was geht, versprochen! :) Wenn wir es schaffen, den Kredit sofort zurück zu zahlen, sparen wir etwas mehr als $276.000 an Zinsen, die wir dann wieder anderweitig verwenden können. Aber das müssen wir ja in diesem Thread nicht weiter besprechen ...
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

SvK86

hier übrigens mein link:

http://goallineblitz.com/game/signup.pl?ref=18457505

MoRe99

#26
Die Saison hat mittlerweile begonnen. Die Langen FanZone Niners starteten mit einem ungefährdeten 116-0 in die Season 8, und die Wiesbaden Mean Machine (das neue Team von Romalk) konnte ein 90-3 verbuchen. :thumbup:

An dieser Stelle eine _dringende_ Erinnerung an alle, die einen Spieler bei den FanZone Niners haben: schaut bitte regelmäßig (alle zwei Tage, am Abend vor einem Regular Sason Game; z.B. morgen abend!) im Team Forum auf goallineblitz und beachtet die Postings für Offense und Defense, was die individuellen Settings für eure Spieler angeht. Einstellen gemäß der Vorgabe der Coordinators und im Team Forum posten (!) dass ihr die Einstellungen vorgenommen habt.

Wer's zu oft versäumt ohne sich abgemeldet zu haben, findet seine Spieler u.U. auf der Bank wieder! :prof: :pleased: ;)
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

Zitat von: MoRe99 am Fr, 27. Feb. ’09, 18:41
An dieser Stelle eine _dringende_ Erinnerung an alle, die einen Spieler bei den FanZone Niners haben: schaut bitte regelmäßig (alle zwei Tage, am Abend vor einem Regular Sason Game; z.B. morgen abend!) im Team Forum auf goallineblitz und beachtet die Postings für Offense und Defense, was die individuellen Settings für eure Spieler angeht. Einstellen gemäß der Vorgabe der Coordinators und im Team Forum posten (!) dass ihr die Einstellungen vorgenommen habt.
Ups, da habe ich mich vertan. Das nächste Spiel ist bereits morgen früh, also bitte heute noch (!) die individuellen Settings nachschauen, bei euren Spielern einstellen und im Team Forum bestätigen!
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

Hier ein paar evtl. nützliche Tipps, die von SimKon aus einem Team Forum sind. Sinnvolle Sachen dabei, denke ich. Ein paar Bemerkungen habe ich rausgestrichen, weil die wesentlichen Dinge alle hier zu sehen sind.


Four common rules for builds:

1. Don't put points in SAs. Not until at least level 20. Period. Putting points in only attributes makes your player much better in the long run. Plus, the SAs aren't effective until the stat that corresponds with the SA is high.

2. Use the caps. Getting your player's attributes to the 48-cap (where it starts to cost two SP instead of one to upgrade it) as fast as possible is important. This way, every time you level up, those free points you get that go to your main abilities are used as efficiently as possible. The 60-cap (where it starts costing 3 SP) is also very useful for some positions.

3. Do not, I repeat, do not boost until the end of the season. Doing this severely hampers the experience you get during the regular season. Boost at the end of the year before the playoffs. Later on, at high levels, the experience difference is pretty small so you can boost at the beginning of the season. However, if your player is below level 24, definitely wait to boost.

4. Do not put any points in stamina. If your player is getting too tired, then train it. Depth on the team is more important than having really high stamina. Trust me, you will regret it later on. Stamina also gets some points automatically added to it every level. Use your SP on attributes that will make your player better. This way both the starter and the backup will be better players, and both will get solid playing time.

QB

1. Throwing to 68-cap while intense training in vision/confidence
2. Strength to 60-cap while intense training in vision/confidence
3. Vision to 60-cap while intense training in agility/stamina
4. Strength to 60-cap while intense training in agility/stamina
5. Switch training to intense speed/agility after stamina gets to 25ish
6. Work on getting vision, then confidence, then strength to the 68-caps
7. Put SP in SAs: Pump Fake, Tight Spiral, Field General

All equipment in throwing

HB

1. Strength to 68-cap while intense training in speed/agility
2. Carrying to 60-cap while intense training in speed/agility
3. Agility to 60-cap while intense training in vision/confidence
4. Speed to 60-cap while intense training in vision/confidence
5. Confidence to 48-cap while intense training in jumping/stamina (until stamina is 25ish)
6. Vision to 48-cap while intense training in jumping/catching
7. Put SP in SAs: Lower Shoulder, Power Thru, Quick Cut, First Step

All equipment in strength.

After finishing step 6, then you can start pumping the two good SAs in the Power Back tree, Lower Shoulder and Power Thru. Also add 2 points to Cover Up, it only costs 1 SP for the first two.

If you want to go agile-back:

1. Agility to 68-cap while intense training strength/carrying
2. Speed to 68-cap while intense training strength/carrying
3. Carrying to 48-cap while training vision/confidence
4. Strength to 48-cap while training vision/confidence
5. Confidence to 48-cap while intense training jumping/stamina (until stamina is 25ish)
6. Vision to 48-cap while intense training jumping/catching
7. Put SP in SAs: Juke, Spin, Quick Cut, First Step with 2 points in Cover Up, only costing 1 SP for those two points.

All equipment in speed.

FB

1. Strength to 60-cap while intense training in speed/agility
2. Blocking to 48-cap while intense training in speed/agility
3. Agility to 48-cap while intense training in vision/confidence
4. Speed to 48-cap while intense training in vision/confidence
5. Confidence to 48-cap while intense training in jumping/stamina (until stamina is 15ish)
6. Vision to 48-cap while intense training in catching/carrying
7. Put SP in SAs: Lead Block, Spot Blitz, Strong Arm.

All equipment in speed.

TE

1. Speed to 60-cap while intense training in catching/jumping
2. Agility to 60-cap while intense training in catching/jumping
3. Catching to 60-cap while intense training in strength/blocking
4. Strength to 48-cap while intense training in vision/confidence
5. Blocking to 48-cap while intense training in vision/confidence
6. Confidence to 48-cap while intense training jumping/stamina
7. Vision to 48-cap while intense training jumping/stamina
8. Put SP in SAs: Run Block, Route Run, Sticky Hands, Quick Cut.

All equipment in speed.

WR

1. Speed to 60-cap while intense training in jumping/catching
2. Agility to 60-cap while intense training in jumping/catching
3. Catching to 60-cap while intense training in vision/confidence
4. Jumping to 48-cap while intense training in vision/confidence
5. Confidence to 48-cap while intense training in strength/blocking
6. Vision to 48-cap while intense training in strength/blocking
7. Put SP in SAs: First Step, Quick Cut, Head Fake, Juke, Route Run, Sticky Hands

All equipment in speed.

LT

1. Strength to 60-cap while intense training in vision/confidence
2. Blocking to 60-cap while intense training in vision/confidence
3. Vision to 48-cap while intense training in speed/agility
4. Confidence to 48-cap while intense training in speed/agility
5. Agility to 48-cap while intense training in jumping/stamina
6. Speed to 48-cap while intense training in jumping/stamina
7. Put SP in SAs: 1 in Pass Block, 1 in Shock Block, 2 in Foundation, 4 in Absorb Pain, 8 in Protect.

All equipment in strength/blocking.

RT

1. Strength to 60-cap while intense training in vision/confidence
2. Blocking to 60-cap while intense training in vision/confidence
3. Vision to 48-cap while intense training in agility/speed
4. Confidence to 48-cap while training in agility/speed
5. Agility to 48-cap while intense training in jumping/stamina
6. Speed to 48-cap while intense training in jumping/stamina
7. Put SP in SAs: 2 points in Run Block and Pass Block

All equipment in strength/blocking.

Never put points in SAs for any offensive lineman except for LT other than 2 points in Run Block and Pass Block. They only cost 1 SP for those two points. After that, it's not worth it. Stats are much more important. Work on getting vision and confidence to the 3-1, etc.

LG/RG

1. Strength to 60-cap while intense training in speed/agility
2. Blocking to 60-cap while intense training in speed/agility
3. Agility to 48-cap while intense training in vision/confidence
4. Speed to 48-cap while intense training in vision/confidence
5. Vision to 48-cap while intense training in jumping/stamina
6. Confidence to 48-cap while intense training in jumping/stamina
7. Put SP in SAs: 2 points in Run Block and Pass Block

All equipment in strength.

C

1. Strength to 68-cap while intense training in vision/confidence
2. Blocking to 68-cap while intense training in vision/confidence
3. Vision to 48-cap while intense training in speed/agility
4. Confidence to 48-cap while intense training in speed/agility
5. Agility to 48-cap while intense training in jumping/stamina
6. Speed to 48-cap while intense training in jumping/stamina
7. Put SP in SAs: 2 points in Run Block and Pass Block

All equipment in strength.

DT

1. Strength to 68-cap while intense training in agility/speed
2. Agility to 68-cap while intense training in speed/tackling
3. Speed to 60-cap while intense training in vision/confidence
4. Tackling to 48-cap while intense training in vision/confidence
5. Confidence to 48-cap while intense training in jumping/stamina
6. Put SP in SAs: Shed Block and Strong Base

All equipment in strength.

NT

1. Strength to 68-cap while intense training in agility/speed
2. Agility to 68-cap while intense training in speed/tackling
3. Speed to 48-cap while intense training in vision/confidence
4. Tackling to 48-cap while intense training in vision/confidence
5. Confidence to 48-cap while intense training in jumping/stamina
6. Put SP in SAs: Glare, Shed Block, Strong Base. When confidence is 50ish or higher, Glare can help destroy the morale of a QB, especially with the build of LB that I'll be showing you guys later.

All equipment in strength.

LDE

1. Strength to 60-cap while intense training speed/agility
2. Agility to 48-cap while intense training vision/confidence
3. Speed to 48-cap while intense training vision/confidence
4. Agility to 60-cap while intense training vision/confidence
5. Speed to 60-cap while intense training jumping/tackling
6. Confidence to 48-cap while intense training jumping/tackling
7. Vision to 48-cap while intense training jumping/tackling
8. SP in SAs: Tunnel Vision, Shed Block, First Step

All equipment into speed/agility.

RDE

1. Agility to 68-cap while intense training in vision/confidence
2. Speed to 68-cap while intense training in vision/confidence
5. Confidence to 60-cap while intense training in jumping/tackling
6. Vision to 48-cap while intense training in jumping/tackling
7. Put SP in SAs: Tunnel Vision, Shed Block, First Step

All equipment in agility/speed.

Starting ROLB

1. Confidence to 48-cap while intense training in speed/agility
2. Speed to 48-cap while intense training in agility/vision
3. Agility to 48-cap while intense training in vision/jumping
4. Vision to 48-cap while intense training in tackling/strength
5. Tackling to 48-cap while intense training in strength/jumping
6. Strength to 48-cap while intense training in jumping/catching
7. Put SP in SAs: Trash Talk and Glare, 4 each.

All equipment in speed/agility.

Backup ROLB

1. Confidence to 60-cap while intense training speed/agility
2. Speed to 48-cap while intense training agility/vision
3. Agility to 48-cap while intense training vision/jumping
4. Vision to 48-cap while intense training strength/tackling
5. Put SP in SAs: Pour SPs into Trash Talk and Glare while intense training tackling/strength. We're talking HIGH Trash Talk and Glare. Combined with really high confidence, this is the most destructive build in the game. This is what destroys quarterbacks (along with the help of the DT having a decent glare). The difference this build makes on a passing game is insane.

All equipment in confidence.

Starting MLB

1. Speed to 48-cap while intense training agility/vision
2. Agility to 48-cap while intense training vision/confidence
3. Vision to 48-cap while intense training strength/tackling
4. Confidence to 48-cap while intense training strength/tackling
5. Tackling to 48-cap while intense training jumping/stamina (until stamina is 25ish)
6. Strength to 48-cap while intense training jumping/catching
7. Put SP in SAs: Tons of points in to Aura of Intimidation.

All equipment in speed/agility.

Backup MLB

1. Speed to 48-cap while intense training agility/vision
2. Agility to 48-cap while intense training vision/confidence
3. Vision to 48-cap while intense training strength/tackling
4. Confidence to 48-cap while intense training strength/tackling
5. Tackling to 48-cap while intense training jumping/stamina (until stamina is 25ish)
6. Strength to 48-cap while intense training jumping/catching
7. Put SP in SAs: Tons of points in to Defense General.

All equipment in speed/agility.

LOLB

1. Speed to 60-cap while intense training agility/vision
2. Agility to 60-cap while intense training vision/confidence
3. Vision to 60-cap while intense training strength/tackling
4. Confidence to 60-cap while intense training strength/tackling
5. Tackling to 48-cap while intense training jumping/catching
6. Strength to 48-cap while intense training jumping/catching
7. Can't afford any SAs at this position, all attributes. Yes, I realize this will take forever. Yes, it's worth it. An LOLB built like this can make the single-biggest difference in stopping the run game and locking down the TE.

All equipment in speed.

CB

1. Speed to 60-cap while intense training agility/vision
2. Agility to 60-cap while intense training vision/confidence
3. Confidence to 48-cap while intense training jumping/vision
4. Vision to 60-cap while intense training jumping/catching
5. Confidence to 60-cap while intense training jumping/catching
6. Put SP in SAs: Swat Ball, Super Vision, Shutdown Coverage

All equipment in speed.

SS

1. Speed to 60-cap while intense training agility/vision
2. Agility to 60-cap while intense training vision/confidence
3. Vision to 60-cap while intense training strength/tackling
4. Confidence to 48-cap while intense training strength/tackling
5. Tackling to 48-cap while intense training jumping/catching
6. Strength to 48-cap while intense training jumping/catching
7. Put SP in SAs: Change Direction, Super Vision, Swat Ball, Closing Speed

All equipment in speed.

FS

1. Speed to 60-cap while intense training agility/vision
2. Agility to 60-cap while intense training vision/confidence
3. Vision to 60-cap while intense training strength/tackling
4. Confidence to 48-cap while intense training strength/tackling
5. Tackling to 48-cap while intense training jumping/catching
6. Strength to 48-cap while intense training jumping/catching
7. Put SP in SAs: Change Direction, Swat Ball, Super Vision

All equipment in speed.

K

1. Kicking to 68-cap while intense training vision/confidence
2. Strength to 60-cap while intense training vision/confidence
3. Confidence to 60-cap while intense training vision/jumping
4. Vision to 60-cap while intense training speed/agility
5. Put SP in SAs: focus on the two that affect accuracy.

All equipment in kicking.

P

1. Punting to 68-cap while intense training vision/confidence
2. Strength to 68-cap while intense training vision/confidence
3. Confidence to 60-cap while intense training vision/jumping
4. Vision to 60-cap while intense training speed/agility
7. Put SP in SAs: focus on the two that affect velocity.

All equipment in punting.


Ist vielleicht nicht alles ganz perfekt, aber wie gesagt ist es als erster Anhaltspunkt nicht verkehrt.
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

MoRe99

Hat jemand eine Ahnung, warum manche Upgrades beim Equipment 8 Bonus Tokens kosten (nebst Cash)? :help: Die wollte ich für Upgrades eigentlich nicht investieren. :-\
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

SimKon

Zitat von: MoRe99 am Di,  3. Mär. ’09, 10:55
Hat jemand eine Ahnung, warum manche Upgrades beim Equipment 8 Bonus Tokens kosten (nebst Cash)? :help: Die wollte ich für Upgrades eigentlich nicht investieren. :-\

advances equip kostet mW bonus tokens.
FA-Redaktions Orakel 2012:
94 aus 117 --> .803

MoRe99

Zitat von: SimKon am Di,  3. Mär. ’09, 14:14
Zitat von: MoRe99 am Di,  3. Mär. ’09, 10:55
Hat jemand eine Ahnung, warum manche Upgrades beim Equipment 8 Bonus Tokens kosten (nebst Cash)? :help: Die wollte ich für Upgrades eigentlich nicht investieren. :-\
advances equip kostet mW bonus tokens.
Ah, das kann natülich sein. :aha:

:thanx:
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

TheBeast

Waaas??? "Normales" Equipment kostet nur Geld? Jetzt verstehe ich endlich die Diskussionen, ob sich das überhaupt rechnet. Das muss ich mir dann noch einmal anschauen...

SimKon

#33
die scrimmage der Langen Fanzone Niners gegen die Wiesbaden Mean Machine ging klar zu gunsten der Niners aus: 59:21

:D :bounce: :laola: :bounce: :D

was sagst du dazu, romalk?

P.S: das play des games:http://goallineblitz.com/game/replay.pl?game_id=449727&pbp_id=4686788
eine int von unserem DT
FA-Redaktions Orakel 2012:
94 aus 117 --> .803

frontmode

Bei mir ist das Ergebnis noch nicht zu sehen :noidea:
QuestFor32:
49ers, Cardinals, Rams, Seahawks, Buccaneers, Falcons, Panthers, Saints, Lions, Packers, Vikings, Cowboys, Giants, Broncos, Chargers, Chiefs, Raiders, Colts, Jaguars, Texans, Browns, Ravens, Dolphins, Jets, Patriots

MoRe99

Zitat von: SimKon am Di,  3. Mär. ’09, 18:34
die scrimmage der Langen Fanzone Niners gegen die Wiesbaden Mean Machine ging klar zu gunsten der Niners aus: 59:21

:D :bounce: :laola: :bounce: :D

was sagst du dazu, romalk?

P.S: das play des games:http://goallineblitz.com/game/replay.pl?game_id=449727&pbp_id=4686788
eine int von unserem DT
Das ist aber seltsam ... dachte, das Spiel wäre erst um 19:00 Uhr? ??? Außerdem wird bei mir auf der "Home"-Seite, angezeigt, dass die Mean Machine erst in etwas mehr als 20 Minuten gegen uns spielen (s. Anhang) ... ???
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

frontmode

Also die Simulationen sind immer etwas früher als angzeigt. Man sieht das an seinen Spielern, die schon Stats haben, bevor die Zeit gekommen ist.
QuestFor32:
49ers, Cardinals, Rams, Seahawks, Buccaneers, Falcons, Panthers, Saints, Lions, Packers, Vikings, Cowboys, Giants, Broncos, Chargers, Chiefs, Raiders, Colts, Jaguars, Texans, Browns, Ravens, Dolphins, Jets, Patriots

zugschef


MoRe99

Zitat von: frontmode am Di,  3. Mär. ’09, 18:42
Also die Simulationen sind immer etwas früher als angzeigt. Man sieht das an seinen Spielern, die schon Stats haben, bevor die Zeit gekommen ist.
Das ja, aber warum wird die Zeit unterschiedlich angezeigt? Zumal es ja bis vor kurzem noch nicht so war. :noidea:
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

frontmode

Zitat von: MoRe99 am Di,  3. Mär. ’09, 18:46
Zitat von: frontmode am Di,  3. Mär. ’09, 18:42
Also die Simulationen sind immer etwas früher als angzeigt. Man sieht das an seinen Spielern, die schon Stats haben, bevor die Zeit gekommen ist.
Das ja, aber warum wird die Zeit unterschiedlich angezeigt? Zumal es ja bis vor kurzem noch nicht so war. :noidea:

Ich kenne es nicht anders ;)
QuestFor32:
49ers, Cardinals, Rams, Seahawks, Buccaneers, Falcons, Panthers, Saints, Lions, Packers, Vikings, Cowboys, Giants, Broncos, Chargers, Chiefs, Raiders, Colts, Jaguars, Texans, Browns, Ravens, Dolphins, Jets, Patriots

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