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Football Fever: duffeldoffel's Reds @ Golden Wasps

Begonnen von igor, Mi, 27. Mai. ’09, 12:19

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MoRe99

the Wasps' dc has just begun to eat his cap because of his stupid dt ...
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

igor

Zitat von: MoRe99 am Mo, 15. Jun. ’09, 16:25
the Wasps' dc has just begun to eat his cap because of his stupid dt ...
ich hab schon gelesen: "... beat the crap out of his stupid dt".... ;-)
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

1st & 10 RED at WAS-34, 1:48 (1)

First down again for the Reds after this bad mistake by the Wasps.  It's another jumbo formation, the line is stacked on both sides of the ball.  Here comes the snap, here is the quick handoff to the running back...

Zitat
Results (#12)

   Call: Run + I/O (Run Defense)

     * Scrimmage Dice: RUN 2, PASS 2, RUN 2, RUN 1, PASS 1
     * In/Out of Bounds Die: IN
     * Referee Die: -
     * Run Defense Die: INC
     * Pass Defense Die: INC
     * Blitz Defense Die: -
     * Block Defense Die: -

... he plows his way through the middle, pulling two defenders behind, for another nice gain of five yards.  The Reds' offensive line is dominating the run, even if the defense anticipates it.

Reds  0 ()
Wasps 3
2nd & 5 RED at WAS-29
1:12 (1), Timeouts: RED 3, WAS 3
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

2nd & 5 RED at WAS-29, 1:12 (1)

Second and five, 29 yards to the Holy Land, pro right.  Here is the snap...

Zitat
Results (#13)

   Call: Run + I/O (Pass Defense)

     * Scrimmage Dice: RUN 1, RUN 2, PASS 3, RUN 1, PASS 5
     * In/Out of Bounds Die: IN
     * Referee Die: -
     * Run Defense Die: N.G.
     * Pass Defense Die: INC
     * Blitz Defense Die: SAC -12
     * Block Defense Die: B

... it's another handoff to the running back, going over right tackle this time, with another solid gain of four yards.  This brings up another third down, but the Reds have been pretty solid converting in this series.

Reds  0 ()
Wasps 3
3rd & 1 RED at WAS-25
0:36 (1), Timeouts: RED 3, WAS 3
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

#84
3rd & 1 RED at WAS-25, 0:36 (1)

Third and short, the Reds come out with four wide receivers, the Wasps defense seems aggressive.  Here is the snap, here is the blitz...

Zitat
Results (#14)

   Call: Pass + I/O (Blitz Defense)

     * Scrimmage Dice: PASS 5, RUN 1, RUN 1, PASS 4, PASS 5
     * In/Out of Bounds Die: OUT
     * Referee Die: -
     * Run Defense Die: -1
     * Pass Defense Die: -
     * Blitz Defense Die: SAC -6
     * Block Defense Die: -

... and this time they get him!  The left side of the o-line collapsed as the guard and tackle got overwhelmed by the defensive tackle and two blitzing linebackers, and there was no way for the quarterback to escape.  Talk about a good moment for a sack?  The Wasps got it.

And this is the end of the first quarter.  Both teams have been off to a very slow start, neither did they ammass many yards, but the game has already developed into a very interesting contest.

Reds  0 ()
Wasps 3
4th & 7 RED at WAS-31
15:00 (2), Timeouts: RED 3, WAS 3
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

duffeldoffel


igor

4th & 7 RED at WAS-31, 15:00 (2)

Fourth and seven, the Reds line up for the field goal.  The Wasps don't trust them, and send out a regular defense.  Here is the snap, the kick is up...

Zitat
Results (#15)

   Call: Field Goal (Run Defense)

     * Field Goal Die: 39
     * Punt Return Die: NO 9 TD
     * Referee Die: -
     * Run Defense Die: -3
     * Pass Defense Die: I
     * Blitz Defense Die: -
     * Block Defense Die: B

... and way too short.  It had the direction, but that was a really lousy kick.  So the Wasps keep the lead, and take over at their 38 yard line.

Reds  0
Wasps 3 ()
1st & 10 WAS at WAS-38
14:48 (2), Timeouts: RED 3, WAS 3


Der Key für diese Serie war Tsiribihina
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

frontmode

J.B.:
Following the messages from your local station we are back at the studio.

Coach, this the best drive for the reds and they come up short, what do you think of Coach Duffeldoffels decisions on this drive?

Coach Cowher:
JB, tthisss ssseriesss will come back to haunt ttthe redsss. After dominatig ttthe line of ssscrimage ttthe whole drive, ttthey decsssided to passssss on ttthrid an sssshort. Why not ssstick it at ttthem again?

J.B.:
Thanks Coach, now back to the game
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igor

1st & 10 WAS at WAS-38, 14:48 (2)

After this long but unsuccessful Reds' drive, the Wasps offense is back on the field.  They are lining up with three wide receivers.  Here is the snap...

Zitat
Results (#1)

   Call: Bomb + I/O (Run Defense)

     * Scrimmage Dice: RUN 1, PASS 4, RUN 2, RUN 1, RUN 2
     * Bomb Die: P 20 INC
     * In/Out of Bounds Die: IN
     * Referee Die: -
     * Run Defense Die: N.G.
     * Pass Defense Die: I
     * Blitz Defense Die: SAC -12
     * Block Defense Die: B

... the quarterback drops back to pass, throws it deep down the middle, and it's almost intercepted, but the safety can't hold on to it.

Reds  0
Wasps 3 ()
2nd & 10 WAS at WAS-38
14:36 (2), Timeouts: RED 3, WAS 3
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

2nd & 10 WAS at WAS-38, 14:36 (2)

Second down, the Wasps line again up with three wide, the defense showing blitz.  Here comes the snap...

Zitat
Results (#2)

   Call: Draw + I/O (Blitz Defense)

     * Option Die: R 6
     * In/Out of Bounds Die: IN
     * Referee Die: -
     * Run Defense Die: -
     * Pass Defense Die: INC
     * Blitz Defense Die: -
     * Block Defense Die: -

... and it's a delayed handoff to the running back, who powers over left tackle, and is taken down after a gain of six.  This brings up the eighth third down of the game, and so far neither team was able to convert without a penalty from the opponent.

Reds  0
Wasps 3 ()
3rd & 4 WAS at WAS-44
14:00 (2), Timeouts: RED 3, WAS 3
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

3rd & 4 WAS at WAS-44, 14:00 (2)

Third and four, the defense is stuffing the box.  Here is the snap...

Zitat
Results (#3)

   Call: Draw + I/O (Run Defense)

     * Option Die: R 6
     * In/Out of Bounds Die: IN
     * Referee Die: P
     * Run Defense Die: -3
     * Pass Defense Die: INC
     * Blitz Defense Die: INC
     * Block Defense Die: -

... and it's another draw play, but the defense can stop the runner just before he reaches the first down marker.  That makes for another three-and-out, unless the refs saw what I had noticed right before the snap, which may keep the Wasps' drive alive.

Zitat
   Penalty: Encroachment (No Contact), Defense, 5 Yards.

So the refs successfully convert another third down, they are doing better than both teams combined.

Reds  0
Wasps 3 ()
1st & 10 WAS at WAS-49
13:48 (2), Timeouts: RED 3, WAS 3

Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

MoRe99

Zitat von: igor am Do, 18. Jun. ’09, 13:42
So the refs successfully convert another third down,
:D
Zitat
they are doing better than both teams combined.
Traurige Wahrheit ...  :'(   :-\
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

igor

1st & 10 WAS at WAS-49, 13:48 (2)

First and ten, the Wasps are lining up in a pro formation at midfield.  Here is the snap...

Zitat
Results (#4)

   Call: Option Run + I/O (Pass Defense)

     * Scrimmage Dice: RUN 2, PASS 2, RUN 2, RUN 2, RUN 1
     * Option Die: P 3
     * In/Out of Bounds Die: IN
     * Referee Die: -
     * Run Defense Die: -2
     * Pass Defense Die: I
     * Blitz Defense Die: SAC -15
     * Block Defense Die: B

... it's a toss play to the running back, who gets around the slot receiver and is taken down after a decent gain in Reds' territory.

Reds  0
Wasps 3 ()
2nd & 5 WAS at RED-46
13:12 (2), Timeouts: RED 3, WAS 3
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

duffeldoffel

#93
So wie ich das sehe, müssten es 7 yds sein, nicht 5 yds...

-----

Edit:
Ich plädiere noch einmal dafür, nur die Dice zu würfeln/anzuzeigen, die tatsächlich Anwendung finden.

Erstens um zu verhindern, dass man aus Versehen den falschen Würfel auswertet (wie vermutlich hier passiert, und wie es auch mir beim letzten Spiel passierte).

Zweitens hat man "Was-wäre-gewesen-wenn-Informationen" beim richtigen Football schließlich auch nicht. Und wenn diese Infos trotzdem gewünscht werden, sollte man den ganzen Schritt machen und auch sämtliche Offense Dice werfen.

MoRe99

Zitat von: duffeldoffel am Do, 18. Jun. ’09, 18:07
So wie ich das sehe, müssten es 7 yds sein, nicht 5 yds...
:pleased: Was aber keinen Einfluss auf meinen nächsten Call hat, der bereits bei igor angekommen sein müsste. ;D
"Fear can hold you prisoner. Hope can set you free." (Stephen King)

frontmode

Zitat von: duffeldoffel am Do, 18. Jun. ’09, 18:07

Edit:
Ich plädiere noch einmal dafür, nur die Dice zu würfeln/anzuzeigen, die tatsächlich Anwendung finden.


Dageben ;) - so ist es deutlich spannender finde ich!
QuestFor32:
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igor

Ref: "The Reds are challenging the spot of the ball."

How about that -- it's somewhat unusual to challenge at this time, but who knows.  The head referee is heading to the review booth.

Ref: "The ball will be re-spot at the Reds' 44 yard line.  The Reds will not be charged a timeout."

Reds  0
Wasps 3 ()
2nd & 3 WAS at RED-44
13:12 (2), Timeouts: RED 3, WAS 3

Wow -- that absolutely backfired, costing the Reds two yards.  Let's get down to our sideline reporter Randall Roberts.

Randall: "Yes, Jim, I have Reds' head coach duffeldoffel next to me.  Coach, can you tell me why you took that challenge?"
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

igor

Zitat von: frontmode am Do, 18. Jun. ’09, 18:36
Zitat von: duffeldoffel am Do, 18. Jun. ’09, 18:07

Edit:
Ich plädiere noch einmal dafür, nur die Dice zu würfeln/anzuzeigen, die tatsächlich Anwendung finden.


Dageben ;) - so ist es deutlich spannender finde ich!

ich finde es auch spannender, ausserdem ist das DIE moeglichkeit challenges einzubauen. ;-)
Ask not what the community can do for you, ask what you can do for the community!
—Jurgen

duffeldoffel

Zitat von: igor am Do, 18. Jun. ’09, 18:42
Randall: "Yes, Jim, I have Reds' head coach duffeldoffel next to me.  Coach, can you tell me why you took that challenge?"
It's preseason - fair play will be over soon enough...  ;)

duffeldoffel

#99
Zitat von: igor am Do, 18. Jun. ’09, 18:43
Zitat von: frontmode am Do, 18. Jun. ’09, 18:36
Zitat von: duffeldoffel am Do, 18. Jun. ’09, 18:07

Edit:
Ich plädiere noch einmal dafür, nur die Dice zu würfeln/anzuzeigen, die tatsächlich Anwendung finden.


Dageben ;) - so ist es deutlich spannender finde ich!

ich finde es auch spannender, ausserdem ist das DIE moeglichkeit challenges einzubauen. ;-)
Ich halte da gar nichts von. Spielleiter werden auch mal Spiele leiten müssen, die Auswirkungen auf die eigene Tabellen-Position haben. Und dann könnte schon mal ein gewisser Verdacht aufkommen. Ihr wisst von der Madden-League her, dass nicht immer alles eitel Sonnenschein ist...

Aber wenn Ihr das durchaus unbedingt beibehalten wollt, dann bitte den ganzen Schritt, so dass man auch alle Offense-was-wäre-wenns nachvollziehen kann - entweder ganz oder gar nicht.

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